Aim
Design goal: Design a vertical platform jumping game.
Player’s goal: Go to the top.
I just wanted to get familiar with unity and implement some retro gameplay in this brief, nothing special other than that.
Prototype
Critical reflection
This brief was inspired by Pac-Man and I wanted to use this project as an exercise in traditional video games. If I go further into production, I would add a point system, a health system at the system level, moving platforms, trap platforms, disposable platforms, etc. at the level level, adding movement, attack behaviour to enemies at the mechanic level, etc. to explore a higher level of playability.
Resource:
Unity platform resource.