Avoid and collect game

Aim

Design goal: Design a vertical platform jumping game.

Player’s goal: Go to the top.

I just wanted to get familiar with unity and implement some retro gameplay in this brief, nothing special other than that.

Prototype

Critical reflection

This brief was inspired by Pac-Man and I wanted to use this project as an exercise in traditional video games. If I go further into production, I would add a point system, a health system at the system level, moving platforms, trap platforms, disposable platforms, etc. at the level level, adding movement, attack behaviour to enemies at the mechanic level, etc. to explore a higher level of playability.

Resource:

Unity platform resource.

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